Arma Reforger has finally reached 1.0!

Started by =JpS=SgtRock, November 17, 2023, 11:51:34 PM

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=JpS=SgtRock

After what? A year and a half since it was first released?  :o :D

It has gone through a heck of a lot of development since then. Besides the usual bug squashing and performance improvements that accompanies any new release there are a ton of new toys to play with.

The trailer for the release is pretty cool. It shows off a bunch of the new features starting with a couple of transport helos! It also spotlights a bunch of specialized support trucks; new command truck, ambulance, supply, fuel, ammo, vehicle maintenance, etc. In addition to the vehicles there are also new or revamped depots.

  • Speaking of the helos, controls for flying them are pretty basic at the moment. No support for things like TrackIR or HOTAS set ups yet. Even so they fly pretty well with just keyboard and mouse. I haven't tried a joystick yet as I don't have one down here.
  • The map UI is a lot more useful now. I haven't explored all of the changes yet. A couple that I have tried are:
    • There's a new built in protractor for angles and distances.
    • Even better is a really nice way to add notes, comments, etc. Just double-click and a wheel pops up to let you add icons really fast. It's really slick.
    [li]In addition, Conflict has been heavily re-written to take advantage of the new features. It now sports a brand new ranking system, a completely revamped supply system, a new medic system, vehicle repair, a new mobile respawn system, and other gameplay tweaks.
    • Playing as a medic, logistics, vehicle repair, sapper, are all roles that players are now able to do in Conflict. Each role can earn points for advancement up the ranks to gain access to the bigger depots and vehicles. The helopad, for example, isn't available until someone reaches sergeant.

Development hasn't stopped with this release by any means. This is Bohemia Interactive after all. I don't think they know HOW to stop. ;) Check out the planned roadmap for the goodies that they're planning going forward.

I found a video by Ironbeard that does a pretty good breakdown of the more interesting updates in 1.0. Well worth watching if you have a free half hour.

I've updated our AR server and set it to vanilla Conflict mode for the time being. You can find it at ! =JpS= Llama is Reborn! 147.124.197.80:2001. (Note the leading exclamation point to push it near the top of the list when sorting by name.)

I plan to play Tuesdays and Thursdays starting between 7 and 8 Eastern plus some weekend evenings. Anyone care to join me?

Quick note: If you played AR during its beta period I highly recommend completely wiping all of the mods that you downloaded. The Workshop was reset when it went to 1.0. I had double entries of all the mods when AR updated my cache.

Finally, with all of the updates plus what I've seen what they've done with Conflict? I'm looking forward to seeing what modders are going to do with it. There's at least one PvE CTI mode out there that I saw in beta that I'm hoping will be re-released now that 1.0 is out. :) It's not quite at the level of sophistication of Antistasi or KP Liberation (yet). With a pretty vibrant modding community though, who knows? We may have something pretty quickly. :)

Darkrider

The Arma team has been talking about adding a logistics systems for some time, and if what memory I have left I believe this is something that we would have liked to implement.

So yes I'm up for some play time, just now need to alter my sleep shecdule back to normal hours instead of waking up at midnight, mostly not work releated and not by choice.

I'm not dead yet, but that bright light keeps calling me name.

=JpS=SgtRock

DARK!!!  Long time, buddy! We missed you at last summer's LAN! I'm really looking forward to seeing you online. :)

JpSbeefCAKE

i am homeless right now...
well, i have a home, but it's not finished yet... hopefully by end of jan.