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#81
News / Re: Persistent stats inclusion...
Last post by Raptor-Man - December 21, 2021, 11:09:25 PM
 - success update
#82
Missions / Re: Drongo's Mods and mission ...
Last post by =JpS=SgtRock - December 21, 2021, 09:52:13 PM
More progress to show off. I have completed creating a set of roles that should be good to start with. See the attachments for some examples.

Next steps:


  • Get the role GUI into the Drongo mission.
  • Verify that the basics are working.
  • Test with my local dedicated server.
  • Get some playtesting done on Llama!
  • Gather feedback and figure out next next steps.  ;)
#83
General Discussion / New Bohemia Interactive game e...
Last post by =JpS=SgtRock - December 20, 2021, 10:28:03 PM
Ceb Cin's commentary on the announcement is the most thoughtful that I've seen. Anyone else have any favorites that they'd like to share?
#84
Missions / Re: Drongo's Mods and mission ...
Last post by =JpS=SgtRock - December 19, 2021, 09:38:07 PM
Progress at last!

QuoteAs a player, choosing a different role. (Work In Progress (WIP) that's taken up much of my development time. More on that below.)

I FINALLY got this working tonight! Woohoo! Now all I have to do is populate the other minimal roles so I can move on to other tasks. :)

#85
News / Re: Persistent stats inclusion...
Last post by Raptor-Man - December 19, 2021, 08:31:42 PM
Rock said to go ahead & engage the mods.

Neither mod should do anything if players aren't online making kills.

Mod #1:  extdb3 - this lets us communicate to the server
Mod #2:  ELDB - event logger database - this sends events from Arma3 to extdb3

No server impact is expected.

The mods have been installed all year & not active.  As of today you will see them on battle metrics.  Both mods are server side only so no actions from anyone is required.

https://www.battlemetrics.com/servers/arma3/5984236
#86
News / Persistent stats inclusion tes...
Last post by Raptor-Man - December 19, 2021, 04:26:18 PM
The proof of concept is live ... all kills made by players log to the database ...

Required steps before I can advance the idea:

  • document so we can recreate this process
  • test the signed version of the mod on the server
  • publish mod on steam
  • import from steam to standardize it with bikey as test

Next ideas:


  • track objectives, towns, missions completed, area controlled, # of outpost/bases etc compared to enemy
  • track roles/traits stuff in arma (rock will be my subject matter expert) & start logging when players user their role traits (location used/time etc) ... maybe location of all other players nearby & those player IDs
  • analyze the distances, traits used, map control, objective control & store in tables
  • we import a visualization mod to show players working together
  • start saving server state for missions into db
  • figure out how to reimport that mission status data afterwards in a way that works :)
  • we can now make campaigns that spawn multiple islands or missions
  • we can make webpages that players can fill out or edit in game equipment loadouts, ban equipment, modify various permissions, mission settings etc


Option #1:  maybe we can configure actual server settings, but don't hold your breath on this is it would be virtual thing swapping out stuff once server initializes & before players connect
Option #2:  maybe start messing with AI controlled units in tracking


---

Some notes - I'm not going to bother with stuff like ace medical - but the most important part of event tracking is all the objectives, traits & teamwork related events.

Some of these other mods - feel free to step up & help me write the eventhandlers, offer to pair up and walk through use of the mods with me if you want something included.

I will not be implementing other people's ideas for them, you either take the time to get on a call conference so i program while you help direct or you do the idea alone by yourself.

Some stuff I pondered for events to track:

vanilla arma3:


    dragging
    firstaid / medic kit
    revivals
    scroll wheel use (skills reside here often)
    flag caps
    promixity to caps
    control of zones

antistasi:

    firstaid
    medic kit
    find intel
    loading loot into vehicles
    loot to inventory
    base building
    hiring
KP liberation

    zone control participation (kills in zone between it changing status from side to side basically)
    base building
---

Stuff I won't be doing unless someone else is on it:

    ace medical
    alive mod hooks
    vindicta events
#87
General Discussion / Armaholic went under
Last post by Raptor-Man - December 17, 2021, 06:08:24 PM
the old arma3 hosting site for mods & 3rd party is gone...some gimping casino game took over
#88
Missions / Re: Persistent scoring for Lla...
Last post by Raptor-Man - December 16, 2021, 12:24:23 PM
Check your email too Rock
#89
Missions / Re: Persistent scoring for Lla...
Last post by =JpS=SgtRock - December 16, 2021, 07:04:06 AM
Quote from: Raptor-Man on December 16, 2021, 12:12:10 AM
I saw there's a discord chat for hosthavoc - I'm in there now trying to pickup what I can to get the extdb3 going.

Cool! Let us know what you find out.
#90
Missions / Re: Drongo's Mods and mission ...
Last post by Raptor-Man - December 16, 2021, 12:35:29 AM
If you want to control the db we get for free with arma3 server:

http://gspdb-chi.hosthavoc.com/phpmyadmin

No installation required just a webpage.  At the bottom of the game server control panel you can just hit login to PHP too