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#61
General Discussion / Re: New Bohemia Interactive ga...
Last post by =JpS=SgtRock - December 26, 2021, 04:30:13 PM
OK, that's a fair criticism. I still think you're missing the impact of the in-game editor, though. No coding needed for one heck of a lot. Think of it as a 4G UI that works. ;)
#62
General Discussion / Re: New Bohemia Interactive ga...
Last post by Raptor-Man - December 25, 2021, 12:10:08 PM
That's all kind of cool but missing everything I'm talking about in terms of Arma3 (i'm excited for enfusion cause it corrects their previous mod crimes).

Other companies / groups simply use better tools available to the entire world - instead of designing their own, they open the API to allow any interface desired ... and their API was  of sufficiently high quality that people actually wanted to be bothered with how long it takes. 

Sure an 8 year old game has lots of mods, but my point consistently is that it's despite, not because of the quality of the system & the stats in # of mods etc compared to other game high end games.

None of this changes when arma3 was being made they could have licensed and packaged any number of state machines or looked at them and done from ground up or just left the engine with API hooks for it...that's the crime & what i've been saying is it looks like arma4 might correct that


#63
General Discussion / Re: Start at 10 or 12 min - it...
Last post by Raptor-Man - December 25, 2021, 01:33:59 AM
this guy karma is the one who takes the group into the hell broke lose game I mentioned the other week
#64
Missions / Role selection template done.
Last post by =JpS=SgtRock - December 24, 2021, 12:40:30 PM
I defined it as a standalone mission to make it easy to test. It should make it easier to include it in other missions, too.

If you're interested in checking it out, I spent a few hours documenting how it works and how it's put together in these Wiki pages.  The GitLab page for the mission itself is here.  Or you can just grab the whole thing as a zipfile;)
#65
General Discussion / Re: Start at 10 or 12 min - it...
Last post by =JpS=SgtRock - December 23, 2021, 08:02:13 PM
Very cool. I watched Drewski's viewpoint of this same mission a few weeks ago. These guys know their teamwork!
#66
General Discussion / Start at 10 or 12 min - it's a...
Last post by Raptor-Man - December 23, 2021, 06:17:05 PM
https://youtu.be/L3Q8tVlZW54

Really nice to see them use combined arms
#67
News / Re: Persistent stats inclusion...
Last post by Raptor-Man - December 23, 2021, 06:06:27 PM

      killed uid
    killed name // AI won't have UID - not sure should record, but might net interesting llama on llama tk info
    killed team // teams appears to be useless as most mods add their own factions into the team slots
    killer uid
    killer name
    killer team // teams appears to be useless as most custom missions add their own factions into the team slots
    killDistance
    currentMap // from worldName
    currentMission // from missionName
    currentServerName // from serverName
    killerPos // heat map idea
    killedPos
    weaponName
    weaponClass // fn_weaponNames might need to be where we credit players in vehicle too
    isVehicle
    vehicleClass // from typeOf vehicle player
    vehicleName
    ingame date/time
//player roles of both? // with getAllUnitTraits - Link
// squad names are hand typed - so might be sql injection issue
#68
General Discussion / Re: Check out the detail on th...
Last post by Raptor-Man - December 23, 2021, 05:55:46 PM
Like that's immersion ++
#69
News / Re: Persistent stats inclusion...
Last post by =JpS=SgtRock - December 23, 2021, 04:14:17 PM
Whoop!  Whoop!
#70
General Discussion / Re: Check out the detail on th...
Last post by =JpS=SgtRock - December 23, 2021, 10:21:34 AM
Yeah, I've seen that map reading mod before. Dyslexci's group uses it. It's pretty cool, isn't it?  :)