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Messages - Raptor-Man

#1
News / Discord link
January 19, 2026, 04:12:38 PM
#2
News / Antistasi Ultimate - Map settings
February 08, 2025, 03:39:16 PM
I know we're talking to only have x2 speed as x4 speed for day/night means we have so many attacks while busy on others and can't go on offense.

What are we running for other settings? 


New map settings ...

Antistasi:
Lock garage
Allow pylon eidting
Disable garage rearm feature
Disable garage refuel feature
Disable repair feature
Base Capacity
Capacity increase
Render placement rays

Commonunity:
Weapons
Weapon repetition mode
Replace Dispoable Launcher
Drop Used disposable Launcher
Use pic in pic optics


Ultimate:
Enable Cosmetic Items
Enable Advanced Towing
War level for militia
War level for Elite
War level for Invader Punishment
War level to Trigger HR Loss Condition Check


AI Management
https://skade.schwarzvogel.de/~klausman/asm.html#ai-management
#3
It looks like there's 3-5 nights a week happening since the Holidays ended ... we tend to rally 7pm still & I've been pinging people in discord if they are idling.

Quote from: =JpS=SgtRock on August 08, 2024, 04:51:53 PMLong overdue update here.

After an enthusiastic response to AU at a LAN party a couple of weeks ago, I've been working to get it up and stable on A3 Llama. After a lot of wailing, gnashing of teeth, and sacrificing of old keyboards by the light of the new moon we're finally there!

At one point I ended up having to move Llama to a new server so the IP address has changed. The name is still listed as ! =JpS= Llama is Reborn!. (note the space after the first exclamation point.) The IP address is 144.48.104.166 port 2302.

Besides Antistasi Ultimate, the server is currently running Drongo's DYEL mod and supporting Enhanced Movement as a client side mod.

Future Plans
  • Get Enhanced Movement Rework supported because it adds some nice features to EM.
  • Start planning the next AU campaign. We have a lot of options here because AU supports a whole bunch of maps and faction mods. I'm leaning toward Lingor because it's a gorgeous tropic map and probably RHS factions.
  • Support for other quality of life mods.

Vague Notions
  • What to do about the Teamspeak server? We haven't been using it at all. I'm seriously considering shutting it down in favor of helping to pay for a headless client.
  • Map choices. Anyone have any preferences?
  • Factions. Again, any preferences? AU supports a TON. Check out the list on their website to see if anything grabs your attention. The Halo one looks like an interesting diversion, for example.
  • What other quality of life mods are people interested in? (Yes, Bullets, Zeus Enhanced is on my list to dig into.)  8) In all seriousness, though, I'm thinking that ACE might be a nice addition. Drongo's Artillery is another possibility. Etc.
  • Memory upgrade for the server. It's running with only 4 GB at the moment which is pretty minimal these days. I haven't dug into HostHavoc's pricing lately, though.

We currently have a tentative Sunday-Tuesday-Thursday at 7 PM Central starting time when a bunch of us try to jump on. It's an open invitation for anyone to join so feel free to join us.

This is a very free form schedule. We won't all be there every planned night and mission schedules will vary quite a bit in length. It all depends on who can shake loose and when.

Don't hold yourself to just that time slot either. Again, feel free to jump on whenever you want. The more, the merrier!
#4
News / Re: 2025 - Current Server mod list
January 05, 2025, 06:33:40 PM
Direct connect by IP wasn't allowing mod loads.

Via game loader, pre arma3:  Had to go search by JpS on internet tab > Join that way & it set me up after.
#5
News / 2025 - Current Server mod list
January 05, 2025, 06:29:01 PM
So I hit last falls topic:

https://jackpinesavagesclan.org/smf/index.php?topic=253.0

Says just 2 mods, but i'm getting RHS addon messages on server connect with the new IP.
#6
Cracker barrel / Anti stasi - but over head
July 23, 2023, 12:55:40 AM
I got put onto a base building & logistics wetdream ... it's over head not first person though ...

https://store.steampowered.com/app/505460/Foxhole/

They even have guys who do the recaps like arma3:  https://www.youtube.com/watch?v=NwTE67x7vHY

Persistent campaign, tons of ppl just get resources and manufacturing, moving stuff around etc supplying front line forces.

Quick logi guides:  https://www.youtube.com/watch?v=Q80NhfEOEGQ
#7
Issues / Re: ELDB + EXTDB3 mods - server side
January 16, 2022, 11:48:14 PM
I need to redo my signins & such to see what capabilities you're paying for again.  I'm still fighting github to recover those keys & started a new account incase i never do...f'ing MS.

Something as simple as this in php could work for basics if you don't want sorting etc ... that will take another level of complexity.

https://stackoverflow.com/a/32467773



function display_data($data) {
$output = '<table>';
foreach($data as $key => $var) {
    $output .= '<tr>';
    foreach($var as $k => $v) {
        if ($key === 0) {
            $output .= '<td><strong>' . $k . '</strong></td>';
        } else {
            $output .= '<td>' . $v . '</td>';
        }
    }
    $output .= '</tr>';
}
$output .= '</table>';
echo $output;

}


Also - I don't think I'm going to go much farther than that myself with php - as its not the type of job I want. 

I've got 11 frameworks in Javascript I've done tutorials/projects & 3 solid years in ruby on rails if it turns out you need more than an unsortable table.
#8
Issues / Re: ELDB + EXTDB3 mods - server side
January 15, 2022, 04:34:16 PM
We did 2 years & the decision was to hold off on official stuff as we weren't sure you'd ever email hosthavoc to ask them if writing the mod with extdb3 was even possible :)
#9
I got a response back from gitlabs....took awhile but faster than MS/Github's months of waiting...so i'm good & in on the gitlab
#10
I made an issues post to track - I lost my programming accounts when lost phone MFA cause there's no way to transfer that & I moved so my onetime keys are in storage or trash 8 years later.
#11
Yea - that's why I was like it's cool they finally stopped designing games as if they were still in the 90s - they pumped millions into make a state of the art engine & basically handicapped any chance of it being great by handling design decisions as if it was 1997 still.

To be clear i'm pumped they aren't purposefully sabotaging arma4!
#12
Issues / ELDB + EXTDB3 mods - server side
January 15, 2022, 11:12:57 AM
ELDB + EXTDB3 mods - server side now.

There's a suspected ARMA3 engine bug involving having mods on servermod & clientside mod lists.

I don't have any details - but if issues with the server come up let us know & we can look into this more if something breaks.

Today is 1/15 - I confirmed last night at 9pm - caps was on server making blood & the db was capturing it.
#13
It's signed and steam capable - I'd rather not put out a steam mod yet - definitely like having it in the server mod list, if we see issues specific to my mods I'll go pull up the forums for it.

Bug report forum will have a post shortly
#14
That's all kind of cool but missing everything I'm talking about in terms of Arma3 (i'm excited for enfusion cause it corrects their previous mod crimes).

Other companies / groups simply use better tools available to the entire world - instead of designing their own, they open the API to allow any interface desired ... and their API was  of sufficiently high quality that people actually wanted to be bothered with how long it takes. 

Sure an 8 year old game has lots of mods, but my point consistently is that it's despite, not because of the quality of the system & the stats in # of mods etc compared to other game high end games.

None of this changes when arma3 was being made they could have licensed and packaged any number of state machines or looked at them and done from ground up or just left the engine with API hooks for it...that's the crime & what i've been saying is it looks like arma4 might correct that


#15
this guy karma is the one who takes the group into the hell broke lose game I mentioned the other week