If so, what do you think of it?
I haven't played much of the included game mode (like maybe twenty minutes) but I have played the version of Antistasi made for it. It's okay, even if the gameplay structure of Reb v Gov v Inv doesn't really work in the context of the Vietnam War. (If we're the Viet Cong, why are we fighting both MACV and PAVN? That shit doesn't make any sense.)
It's rather buggier than vanilla Antistasi, as well- loot crates, whether purchased or captured, have infinite storage capacity, though they aren't supposed to- but getting in and out of vehicles will frequently bugger up your ability to interact with them. Sometimes. It's temperamental.
You can capture hostile uniforms, but there's no point- the AI isn't fooled but you're a lot more likely to catch friendly fire from your fellow human players as a result. Unlocking them is even worse because your own guys will start spawning with enemy uniforms. This is bad if you want to avoid killing your own guys. The only reason to do this is if you're the kind of asshole who says "gook" or other racial slurs every fourth word in comms and will only wear MACV uniforms with a beret and a skull bandana. Fuck that guy. If you're that guy, fuck you.
The map is pretty. Gosh, is it ever. It's got a fair number of clipping issues, as well- to capture a point you have to kill the enemies there, as you well know, until you outnumber them- but a lot of times on the hillier checkpoints (and there are a lot, Vietnam as depicted is like 40% mountain) where a large chunk of the garrison will be partially clipped into the rock objects surrounding the hillside. You can't kill them and they can't kill you, so the point can't be captured and you might as well just dejectedly shrug and start walking home. (The guys I played this with solved this particular problem by using Zeus to spawn Greenfor AI inside the same terrain objects the hostiles were clipped into, over and over until they were all dead- but I should say this is hardly working as intended.)
There's essentially no armor. Americans will spawn with flak vests and helmets, and PAVN guys frequently have their oddly-shaped helm as well- but they all offer so little ballistic resistance that it might as well be none. Seeing your enemy before he sees you and getting off the first shot is WAY more important because of this, which is made more of a bear by my next point...
You'd do well to make more use of AI than in Altis or Sahrani- it's more like Tanoa, as you might imagine. Enemies can see you through the dense foliage and shrub thickets long, LONG before you can see them- but so can your friendly AI see the enemies, so like in Tanoa, bring a bunch with you, as canaries and bullet sponges. Armor and helmets aren't worth a damn in this, remember? But a pack of stupid expendable bots serve much the same function- ablative armor made of meat. Chattery, stupid meat with pathfinding issues.
No jets- I assume Mike-Force has them but there's none in the Vietnam Antistasi, or at least none we can use. Captured airfields will have helicopters but no jets. Even our airstrikes are delivered by helicopter. MACV airstrikes use F4 Phantoms, but we have no way to lay our hands on one that I've seen.
Vietnam-era helicopters are WAY more vulnerable to small arms than vanilla/RHS hardware. Not just the Littlebirds, either- I've personally downed quite a few, including gunships, with just the LMG I was carrying at the time.
Speaking of small arms, the weapons also seem to be hilariously unbalanced, but I think that's actually working as intended. The RPD in particular is like a chainsaw you can use at range, and you can get 125-round belts for it. Delightful.
-B